Took me a bit before I figured out that I can double-jump. Felt tempted to shoot holy water at block to find out which ones are fake lol. Holy water feels overpowered. I think that a fighting area with a small lantern could be interesting, so that you could recharge in battle without relying on holy water, but sacrificing the mobility while recharging.
I thought about making a boss with lights in his arena, and just making him able to combo the player so hard that not even the light can save them. But that would've required some advanced enemy AI that I didn't have time for.
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Took me a bit before I figured out that I can double-jump. Felt tempted to shoot holy water at block to find out which ones are fake lol. Holy water feels overpowered. I think that a fighting area with a small lantern could be interesting, so that you could recharge in battle without relying on holy water, but sacrificing the mobility while recharging.
Also, nice music, and the filter effect is neat!
I thought about making a boss with lights in his arena, and just making him able to combo the player so hard that not even the light can save them. But that would've required some advanced enemy AI that I didn't have time for.